Question About Anisotropic



My question about anisotropic is that I want to keep the metalness and anisotropic at the same time, but the problem is that when I use anisotropic, it loses the metalness, you can obviously tell it from the screenshot, the left and the right shows a different feeling, I hope I’ve made me clear, and the last is my materials graph.

I add a metal label to increase the glossiness of the surface, and I’ve tried to use the vertex color node to link to the opacity of the metal pass to get the highlight to increase the glossiness, but I almost get the similar effect and it does not meet my expectation.
Anyone knows how to get the anisotropic radial luster and not lose the metalness of the object, thanks!

Update:
Here are the reference images of the anisotropic radial metal, the luster of the anisotropic metal looks really sharp, beautiful, and natural, and it is exactly what I need, if you have any idea about this, please leave a comment, thanks!



Still looks metal to me. Really sharp reflections you just won’t see on a brushed/anisotropic surface. Look at for example images of old receivers/amplifiers with big volume buttons.

Only things really close like that connection for the vertical bar would still look quite sharp. Things further away won’t have a recognizable reflection on such surfaces I think.

But maybe I understand you wrong but I think it looks natural in the image.

The Center of the radial anisotropic material is set on a location relativ to the environment. Therefore every part material needs to be separated to get its own origin.

Did you try to decrease Roughness X closer to 0.1?

I updated the reference images, please check them

Yeah, I know exactly what you mean, and I did it as you said,too, but I don’t think it is the problem that causes the reflection like the image above showed. Anyway, I updated the reference images in the post, please check it.

Yeah but I can’t see what’s around your rendered image to reflect inside the metal. Metal always looks boring without reflections. So if you use a clean HDRI it would automatically look a bit dull.